The Legend of Bum-Bo Beginners Guide (Bosses, Dungeons, Enemies and More)

July 2024 · 17 minute read

Everything you need to know, to start out.

Contents

General Knowledge

Legend of Bum-Bo is a game that is hard to describe, but in it’s most basic form, it is Puzzle Quest in a Binding of Isaac skin.

You play as one of different Bum-Bos, each with different starting skills and stats and you try to beat all the bosses on your way down.

This is what most of the game looks like:

You have a 4×9 grid, where you try to match 4 or more of the same Symbol. The more you match the better the effect (5×9 if you want to count the dark area, which shows, which is the next Symbol to drop in that lane).

The Symbols you can match are Bones, Poop, Boogers, Teeth, Pee as the common ones which provide you “Mana” in the top right corner for your Spells. Rarer are Hearts, Stars, which can be used as Wild Symbols (=those can be used to substitute any other Symbol), and sometimes Curses (Purple Skulls).

The more you match, the better the effect; 7 gives you an an Ultimate Effect (and an Achievement the first time. As of right now, Achievements are bugged, but should be retroactively unlocked according to Ed’s Twitter)

Bones

4/5/6 let you fire of 1/2/3 Bones in whatever lane(left/middle/right) you want, for Dmg = to your Puzzle Piece. In case of the Screenshot it would be 1 Dmg (left corner, 2nd Stat from the Top).

7 Bones: Summon Death who let’s it rain Bones, targeting random enemies.

Poop

4/5/6 let’s you block of a lane with a Poop Barrier which takes 1/2/3 hits to disappear.

7 Poop: Summons a $hitstorm… leaving you with 3 Poop Barrier in all lanes, with 3 HP each.

Boogers

4/5/6 let’s you fire of 1/2/3 Boogers stunning your opponent, thereby freezing his next action. Stackable up to 3 times.

7 Boogers: Summon the Rain of Boogers stunning all your opponents for 3 actions.

Teeth

4/5/6 fire of a single tooth for 1/3/5 damage (more dmg if Puzzle Damage was upgraded).

7 Teeth: Summons a Black Iron Wall, dealing Damage to all enemies at once (seems to be 4 DMG).

Pee

4/5/6 gives you 1/2/3 more Moves, to take.

7 Pee: Gives you 4 Moves and recharges all your items if you have any.

Hearts

4/5/6, heals you for 1/2/3 red half hearts.

7 Hears: Fully heals you and gives 1 blue soul heart, which acts as an extra heart, but can’t be healed with hearts.

Curses

4/5/6 damages you for 1/2/3 half hearts.

7 Curses: Gives you the Achievements, otherwise it just flat out kills you.

Bum-Bos

All Bum-Bos start out with their own Stats, 1 Passive Effect, 2 Items / Spells, one of which is an Attack Spell (Sword Symbol) and the other a Control Spell, which allows you to manipulate the Board in a way.

Bum-Bo The Brave

Bum-Bo The Nimble

Unlocked by Finish Chapter 1 (with Bum-Bo the Brave).

Bum-Bo The Stout

Unlocked by Finish Chapter 2 (with Bum-Bo the Nimble).

You basically destroy all Os, if S is the one tile you chose.

XOX
OSO
XOX

Requieres a bit of planning to set up Combos, but useful to clean the board.

Bum-Bo The Weird

Unlocked by Finish Chapter 3 (with Bum-Bo the Stout).

Bum-Bo The Dead

Unlocked by Complete the Game (Beat Chapter 4; The Basement with any Bum-Bo).

Bum-Bo The Empty

Unlocked by Beat the Game twice with all Characters

You get random stats each run, seemingly with the total sum coming up to 9. Above I’ve put the range your stats can be in.

You start with one of each, but every time you enter a new Room, they get randomized.

Nevertheless they keep being the same type, so an Attack Spell will be another Attack Spell, and a Control Spell remains an Attack Spell.

In the casino he can’t buy any spell upgrades, instead he is being offered Trinkets for 7c each.

Personal tip: make sure to have at least 2 Attack Spells if possible, otherwise the enemies who are immune to Board Damage may force you to restart the run. Even then you might be unlucky.

Dungeon Layout + Casino

The Legend of Bum-Bo is not unlike The Binding of Isaac, in that you have to defeat Enemies, progress in the Dungeon and defeat a Boss at the end of it.

Unlike Isaac however is, that the experience is linear, and you can’t decide where to go.

Generally the Layout seems to be the following:

Casino

Between the Chapters you get to the Casino where you can spend the money you’ve earned so far.

Your Luck Stat may have an Influence on what you get.

On the left Side, you have 3 Skull Monty.

For 5 cents you have the chance to get 1 Heart (if full you get 1 Soul Heart).

In the middle, you have the Stat Wheel (the only way to “Level Up”).

There are 6 different option what you can get. It is possible that the Spinning Wheel may have 1 Option more than once:

On the right Side, you have Judas, who can pimp your spells:

He has 3 different Needles which cost between 2-5 cents, and Red Hears which cost 1 cent each.

Every Needle is used up when modifying. He has the following Needles:

  • Damage Needle: Cost 4, (your chosen spell deals 1 Extra Damage).
  • Shuffle Needle: Cost 2, (rerolls what Elements your Spell uses, e.g. if a spell costs 4 Bones it may cost 4 Pee afterwards. The cumulative cost stays the same).
  • Mana Needle: Cost 5, (your Spell costs -1 Mana. Mimumum cost seems to be 2 Mana).
  • Randomize Spell: Cost 5, (you select a Spell and get a brand new one instead. Also works on rechargeable items (not sure if you can get an Item in the end).
  • Charge Needle: Cost 7 (your Items need one less room to charge, can cost 0, and will then be usabel once a turn).
  • Enemies

    Since I don’t know the official names of it, I’m going to use my unofficial names by seeing if a similar enemy has already appeared and been named in The Binding of Isaac. (feel free to tell me if you know official names, or have better ideas ;),

    You fight enemies on the 3×3 Grid on over the board.

    Unless stated otherwise the Enemy is a normal ground type melee enemy. That means it will use its actions to move forward until it arrives in the front row, then charges up its attack and the turn after attacks for half a heart of damage. Alternatively an enemy can be ranged, in which case its behaviour is charge up–>attack–>charge up…

    If a ground and flying enemy occupy the same tile, attacks will always hit the flying enemy.

    Enemies have their own Status Effects, visualized by the game:

    Chapter 1: Sewers of Dross

    1. Suck; 3 HP; Ranged

    2. Tallboy 4 HP; Ranged; No Charge Up

    3. Dip; 1 HP

    4. Tatokid: 2 HP

    5. Leaper: 2 HP; Ranged

    6. Fly; 1 HP; Flying

    7. Pooter: 2 HP; Ranged, Flying

    8. Squat: 3 HP; Ranged

    9. Boomfly: 2 HP; Flying

    Chapter 2: Forlorn Hollow

    1. Greeding: 3 HP; Enraged

    2. Mask: 2 HP; Immune to Spells

    3. Dig-Dig: 1 HP; Mob monster, appears in a group of 2-4 (rarely alone).

    4. Longits: 4 HP; Flying

    5. Larry: 5 HP

    6. Blobby: 3 HP; Ranged

    7. Burfer: 3 HP; Ranged

    8. Imposter: 3 HP

    Chapter 3: The Halls of Belial

    1. Wisp: 3 HP; Flying; Immune to Spells

    2. Floater: 5 HP; Flying

    3. Red Floater: 5 HP; Flying

    4. Bib: 2 HP; Enraged

    5. Red Blobby: 4 HP; Ranged

    6. Cultist: 5 HP

    7. Spookie: 2 HP; Flying, Ranged

    8. Skully B.: 3 HP; Immune to Spells

    9. Skully P.: 4 HP; Immune to Puzzle Damage

    10. Meat Golum: 7 HP; Enranged

    11. Poofer: 3 HP; Flying, Enraged

    Chapter 4: Basement

    1. Nib: 5 HP; Immune to Puzzle Attacks, Enraged

    2. Jib: 5 HP; Immune to Spells, Enraged

    3. Mega Poofer: 6 HP; Flying, Enraged

    4. Keeper: 6 HP; Flying

    5. Host: 4 HP; Ranged

    6. Curser: 3 HP; Flying, Does not attack

    7. Daddy Tato: 8 HP, Enraged

    8. Black Blobby: 5 HP; Ranged

    9. Mirror: 4 HP; Flying, Ranged

    10. Screecher: 2 HP; Flying

    11. Sucker: 2 HP; Flying

    12. Stoney: – HP; Ranged

    13.. Isaac: 4 HP; Enraged

    Bosses

    There are in total 10 Bosses.

    Chapter 1

    Loaf

    This Boss starts out with 10 HP and has 2 Actions.

    The Symbol underneath stays the same, so it is possible to use in a combination.

    Otherwise you clean the board whenever move the row or lane of a dirty Symbol (if you play as Bum-Bo the Brave his Bum-Bo Shake, can be used to clean up the whole Board, by shuffling everything).

    Duke of Flies

    This Boss starts out with 10 HP and has 2 Actions.

    Peepers

    This Boss starts out with 15 HP and has 3 Actions.

    Chapter 2 

    Dusk

    This Boss starts out with 15 HP and has 4 Actions.

    Shy Gal

    This Boss starts out with 12 HP and has 6 Actions.

    Gibs

    This Boss starts out with 12 HP and has 1 Actions.

    Chapter 3

    Gizarda

    This Boss starts out with 20 HP and has 1 Action.

    Sangre

    This Boss starts out with 18 HP and has 3 Actions.

    Pyre

    This Boss starts out with 18 HP and has 3 Actions.

    Chapter 4

    Bygone

    This Boss start out with 18 HP and has 2 Actions.

    More Guides:

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